If you use the IAM API or AWS Command Line Interface (AWS CLI) to create IAM resources, you can add an optional path. You can use a single path, or nest multiple paths as a folder structure. For example, you could use the nested path /division_abc/subdivision_xyz/product_1234/engineering/ to match your company organizational structure. You could then create a policy to allow all users in that path to access the policy simulator API. To view this policy, see IAM: Access the policy simulator API based on user path. For information about how a friendly name can be specified, see the User API documentation. For additional examples of how you might use paths, see IAM ARNs.
Real Pic Simulator is a Microchip PIC microcontroller simulator capable of real-time simulation. An integrated disassembler allows examining and exporting the code to assembler code. Debugger allows execution of the program in real-time, at selected speed or step-by-step, using breakpoints. RAM and EEPROM viewer allows the user to inspect RAM and EEPROM memory content. Processor viewer allows users to view the microcontroller's pin allocation and characteristics. Visual simulator enables visual simulation of the program with visual components (LEDs and Keypads).
Real Pic Simulator Key Added By Users
Virtual reality is the use of computer technology to create simulated environments. Virtual reality places the user inside a three-dimensional experience. Instead of viewing a screen in front of them, users are immersed in and interact with 3D worlds.
VR strives to emulate reality, so audio is vital role to creating credible experiences. Audio and visuals work together to add presence and space to the environment. Audio cues are also crucial for guiding users through their digital experience.
High-fidelity (hi-fi) prototypes appear and function as similar as possible to the actual product that will ship. Teams usually create high-fidelity prototypes when they have a solid understanding of what they are going to build and they need to either test it with real users or get final-design approval from stakeholders.
Augmented reality (AR) is the integration of digital information with the user's environment in real time. Unlike virtual reality (VR), which creates a totally artificial environment, AR users experience a real-world environment with generated perceptual information overlaid on top of it.
Augmented reality is used to either visually change natural environments in some way or to provide additional information to users. The primary benefit of AR is that it manages to blend digital and three-dimensional (3D) components with an individual's perception of the real world. AR has a variety of uses, from helping in decision-making to entertainment.
AR delivers visual elements, sound and other sensory information to the user through a device like a smartphone or glasses. This information is overlaid onto the device to create an interwoven experience where digital information alters the user's perception of the real world. The overlaid information can be added to an environment or mask part of the natural environment.
VR is a virtual environment created with software and presented to users in such a way that their brain suspends belief long enough to accept a virtual world as a real environment. Virtual reality is primarily experienced through a headset with sight and sound.
The biggest difference between AR and VR is that augmented reality uses the existing real-world environment and puts virtual information on top of it, whereas VR completely immerses users in a virtually rendered environment. While VR puts the user in a new, simulated environment, AR places the user in a sort of mixed reality.
In VR, people are placed inside a 3D environment in which they can move around and interact with the generated environment. AR, however, keeps users grounded in the real-world environment, overlaying virtual data as a visual layer within the environment.
Apple continues to develop and update its open source mobile augmented reality development tool set, ARKit. Companies, including Target and Ikea, use ARKit in their flagship AR shopping apps for iPhone and iPad. ARKit 6 enables users to render AR in 4K high-dynamic range, or HDR, and improves image and video capture. ARKit 6 also provides a Depth API, which uses per-pixel depth information to enable a device's camera to understand the size and shape of an object and includes scene geometry that creates a topological map of a space along with other improvements.
Capture full visibility of how your users experience every digital transaction across web, mobile, and custom apps and quickly gauge user satisfaction and real-time business impact for a complete picture of the user journey.
ROBOTC for VEX Robotics 4.x allows users to program both the VEX Cortex and the VEX IQ robotics platforms. ROBOTC users learn key skills that easily transition to the real world, industry standard C-Programming languages used by professional engineers and computer scientists.
Scale. We have designed our miniatures and fantasy race presets to match the scale and proportions commonly used in tabletop role playing games: approximately 30mm scale (also known as 1:60 scale). With the exception of our 2X scale (see below), all our minis are approximately 30mm scale. Base sizes. The base size for our most figures is 1 inch x 1 inch: the grid size most commonly used in tabletop roleplaying games and tactical maps. Centaurs and figures riding mounts like horses or motorcycles come on a longer 1 inch x 2 inch base to accommodate the larger footprint. Height. Our fantasy race presets and sliders are designed to allow you to create figures without any in-depth knowledge of tabletop miniature scale and its history. Height slider units are in "fantasy feet": a non-linear scale tuned to provide relative options for all fictional races while maintaining miniature readability, durability, and compatibility. We recommend trusting the scale presets and units of the Height slider under Body > Measure, but users may also click the Settings icon beside the "height" slider for a UI approximating the measurements of the final physical product. XL & XXL sizes. XL/XXL figures are designs which are especially large, tall, or equipped with certain larger or more complex parts. Due to the larger volume of material used and added complexity in manufacturing, a premium is charged for these figures. Several features and parts will update a mini to XL. Four or more of these features and parts will update a mini to XXL. Note that some XL parts are incompatible with our Steel and Bronze materials. XL. The following parts and features will update a mini to XL: Each part with an XL tag, such as certain weapons and wings.
Height over 7 feet tall.
Height over 8.5 feet tall.
Height over 10 feet tall.
Four arms.
Six arms.
Longer bases measuring 2" by 1".
XXL. The following parts and features will update a mini to XXL: Each part with an XXL tag, such as mounts.
Four or more XL parts and features.
2X size. We know many users design figures for non-tabletop gaming uses as well. For those users, we also offer "2X" scale (1:30 scale) statuettes. This scale also corresponds to spells or effects that double a character's height, as it is double the size of our standard figures. These 2X statuettes are created using an SLS 3D printing process, in a nylon plastic material that is compatible with these larger proportions. You may find this additional option by clicking the "Show More" text in our "Buy" tab. We do not offer this larger scale in our standard materials, and the 2X size cannot be combined with XL or XXL sizes. Still need help?
Many users like to paint their miniatures. Please refer to the Buy menu or our Products page for more information about individual materials including strength, paintability, and detail levels. Before you begin painting, you can gently clean your miniature with warm water and dish soap or a degreasing cleaner. This will remove any dust, dirt, or residue left over from the manufacturing process. Allow it to dry. Then you can apply a light layer of miniature paint primer to help additional layers of paint to adhere to your model. Normal acrylic miniature paints from all popular brands work well on our figures. Note that 3D prints tend to be more textured and a little less smooth than injection molded plastics. Also note that Hero Forge prints are not subject to the limitations to pose and posture that an injection molded mini might be, allowing for more natural, human poses, and more realistically shaped clothes. We believe this provides a level of realism that has been lacking in miniatures for some time! This can make some areas more difficult to reach with a brush, like the underside of skirts and capes or other recessed areas. Plan accordingly as you design your miniature. Please visit our Youtube channel for painting tutorials. Still need help? 2ff7e9595c
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